If you pass any additional parameters, these will be treated like constructor parameters and used to initialize the object's attributes. Any existing attributes that are already set will be overwritten. Any attributes that do not exist in the superclass will be deinitialized.
This method is used to create a new object of the metaclass's class. Any parameters you provide are used to initialize the instance's attributes. This is mostly useful for using Class::MOP with foreign classes which generate instances using their own constructors.
Returns the class name of the instance metaclass. A class is not pristine if it has non-inherited attributes or if it has any generated methods. This is a read-write accessor which represents the superclass relationships of the metaclass's class. This returns a list of all of the class's ancestor classes. The classes are returned in method dispatch order. This returns a list of immediate subclasses for this class, which does not include indirect subclasses.
These methods allow you to introspect a class's methods, as well as add, remove, or change methods. Similarly, methods named with a fully qualified name using Sub::Util are also included. Ultimately, we are using heuristics to determine what truly is a method in a class, and these heuristics may get the wrong answer in some edge cases. However, for most "normal" cases the heuristics work correctly. If the class does not have the specified method, it returns undef.
Returns a boolean indicating whether or not the class defines the named method. It does not include methods inherited from parent classes. The subroutine reference can be a Class::MOP::Method , and you are strongly encouraged to pass a meta method object instead of a code reference. If you do so, that object gets stored as part of the class's method map directly.
If not, the meta information will have to be recreated later, and may be incorrect. If you provide a method object, this method will clone that object if the object's package name does not match the class name. This lets us track the original source of any methods added from other classes notably Moose roles.
Remove the named method from the class. Returns the class name of the method metaclass, see Class::MOP::Method for more information on the method metaclass. Returns the class name of the wrapped method metaclass, see Class::MOP::Method::Wrapped for more information on the wrapped method metaclass. This will traverse the inheritance hierarchy and return a list of all the Class::MOP::Method objects for this class and its parents. This will return a list of method names for all of this class's methods, including inherited methods.
This method looks for the named method in the class and all of its parents. It returns every matching method it finds in the inheritance tree, so it returns a list of methods.
Each method is returned as a hash reference with three keys. The keys are name , class , and code. This method returns the first method in any superclass matching the given name. Because Perl 5 does not have a core concept of attributes in classes, we can only return information about attributes which have been added via this class's methods.
We cannot discover information about attributes which are defined in terms of "regular" Perl 5 methods. Combat rogue was milion times better than outlaw rogue ect. Back then you didnt have gcd wich makes things even worse now.
Classes werent resource starved as they are now and they had faster gameplay wich is more fun. Bad class design combined with gcd is what makes BfA bad.
BfA by itself is not that bad really they fixed azerite plus 8. Yes, in terms of their overall toolkit , most classes had access to most things, but in terms of their playstyle they were still incredibly varied and unique. No one lacked utility. No one had a slow time questing.
For me, MoP hit a sweet spot where most classes felt like they could accomplish everything you wanted while also having diverse ways of actually doing those things. It only became a boogeyman post-MoP, at which point we started seeing a lot more problems crop up with class design because the changes being made started to cause bigger problems than the ones they were trying to fix.
I remember that. Raiding and seeing your pally tank top the DPS and healing meters at the same time…. Hello everyone. This post was flagged by the community and is temporarily hidden. Oh how Blizzard has these poor people addicted. Like that? No difference between specs, right? Never played so many alts actively. Everything was fun. Fingers crossed for 9.
The intent is that an end user will not use this module directly, but instead this module is used by module authors to build extensions and features onto the Perl 5 object system. This system is used by Moose , which supplies a powerful class builder system built entirely on top of Class::MOP. This module is for anyone who has ever created or wanted to create a module for the Class:: namespace.
The tools which this module provides make doing complex Perl 5 wizardry simpler, by removing such barriers as the need to hack symbol tables, or understand the fine details of method dispatch.
This module was designed to be as unobtrusive as possible. Many of its features are accessible without any change to your existing code. It is meant to be a complement to your existing code and not an intrusion on your code base. Unlike many other Class:: modules, this module does not require you subclass it, or even that you use it in within your module's package. The only features which require additions to your code are the attribute handling and instance construction features, and these are both completely optional features.
The only reason for this is because Perl 5's object system does not actually have these features built in. More information about this feature can be found below. It is a common misconception that explicit MOPs are a performance hit.
This is not a universal truth, it is a side-effect of some specific implementations. For instance, using Java reflection is slow because the JVM cannot take advantage of any compiler optimizations, and the JVM has to deal with much more runtime type information as well. Reflection in C is marginally better as it was designed into the language and runtime the CLR.
This library in particular does its absolute best to avoid putting any drain at all upon your code's performance. In fact, by itself it does nothing to affect your existing code. So you only pay for what you actually use. This module makes sure that all metaclasses created are both upwards and downwards compatible. The topic of metaclass compatibility is highly esoteric and is something only encountered when doing deep and involved metaclass hacking.
There are two basic kinds of metaclass incompatibility; upwards and downwards. Upwards metaclass compatibility means that the metaclass of a given class is either the same as or a subclass of all of the metaclasses of the class's ancestors. Downward metaclass compatibility means that the metaclasses of a given class's ancestors are all the same as or a subclass of that class's metaclass.
Here is a diagram showing a set of two classes A and B and two metaclasses Meta::A and Meta::B which have correct metaclass compatibility both upwards and downwards. Originally Posted by Kemii. Originally Posted by Briano. Originally Posted by BesmrtnikDW. Yeah untill SoO frost dk is top melee class. When they fix hunters you won't see them topping charts. And warlock if knows how to play can outdps all of them. Originally Posted by Synx7. Are hunters bugged DPS wise in a good way?
Because i can't stand them.
0コメント